Frame

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Frame is a GuiObject that renders as a plain rectangle with no other content. They are the simplest concrete example of a GuiObject, as they provide very little additional functionality (Frame.FrameStyle). Despite this, Frames are useful as containers for other GuiObjects, such as TextLabel, ImageLabel. The key benefit to using a Frame over a Folder as a container object is the ability to further manipulate the GuiObject.Size and GuiObject.Position of any descendant GuiObjects.

Summary

Properties

  • read parallel

    Sets what the frame looks like from a selection of pre-determined styles.

Properties inherited from GuiObjectProperties inherited from GuiBase2d

Methods

Methods inherited from GuiObject

Events

Events inherited from GuiObjectEvents inherited from GuiBase2d

Properties

read parallel

Sets what the frame looks like from a selection of pre-determined styles. See Enum.FrameStyle for a description of each style.

Methods

Events