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Fire

Show deprecated

Fire

Show deprecated

The Fire class is of several particle-emitting classes. Like other particle emitters of its kind, Fire objects emit particles when parented to a BasePart (such as a Part) or an Attachment within such a BasePart. Compared to the ParticleEmitter class, Fire lacks many different customization properties and special methods, such as ParticleEmitter/Lifetime or ParticleEmitter/Emit. It is useful to create a quick special effect in a pinch; for more detailed work it is preferable to use a ParticleEmitter instead.

A Fire object emitting particles at a neon part on top of a wooden part

Fire objects do not emit any light on their own. To help create a cohesive environment around a burning object in your world, try adding a PointLight with a PointLight/Color set to orange. This will make your fire look more realistic.

When Fire/Enabled is toggled off, particles emit by this object will continue to render until their lifetime expires. When a Fire object’s Instance/Parent is set to nil (and/or Instance/Destroyed), all particles will instantly disappear. If this effect is not desired, try hiding the parent object at a far away position, then removing the Fire after a few seconds using Debris to give the last particles a chance to expire. This object does not have a ParticleEmitter/Clear method, but it is possible to set the Instance/Parent to nil and back to the exact same object for the same effect.

Fire particles are only emit from the center of BasePart to which they are parented. The particles are emit toward the top (+Y) direction; however, a negative Fire/Heat may be used to emit in the bottom (-Y) direction. Parenting a Fire object to an Attachment instead allows customization of the particles’ start position and emission direction.

Fire object consist of two emitters. Each are affected differently by Fire/Size, Fire/Heat, Fire/Color and Fire/SecondaryColor. The particles emit from the smaller, secondary emitter have a significantly longer lifetime (and rise farther) than those emit by the primary emitter.
A Fire objects' two emitter sources, in blue and white

Unlike actual flames, Fire objects on Roblox do not spread on their own. If you notice this behavior in your game, it is happening because a Script is spreading fire.

Properties

Color3

Color

Determines the color of the primary (outer) flame particles

bool

Enabled

Determines whether flame particles are emit

float

Heat

[NotReplicated]

Determines the velocity at which particles are emit

Color3

SecondaryColor

Determines the color of the of the secondary (inner) flame particles

float

Size

[NotReplicated]

Determines the size of the flame particles

Inherited from Instance: Show Hide

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from Instance: Show Hide

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.