ConeHandleAdornment

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

A ConeHandleAdornment is a cone that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.

Summary

Properties

Properties inherited from HandleAdornmentProperties inherited from PVAdornmentProperties inherited from GuiBase3d
  • read parallel

    Sets the color of a GUI object.

  • read parallel

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • read parallel

    Determines whether the object and its descendants will be displayed.

Events

Events inherited from HandleAdornment

Properties

Height

read parallel

The height of the cone adornment.

Radius

read parallel

The radius of the cone adornment.

Methods

Events