PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

ClickDetector

Show deprecated

ClickDetector

Show deprecated

ClickDetector allows both Script|Scripts and LocalScript|LocalScripts to receive user input. They are placed inside Model|Models, Folder|Folders, and BasePart|BaseParts. They mirror user input to the server through FilteringEnabled. They can detect basic mouse events: enter, leave, left click and right click.

If an action bound with /ContextActionService uses the same input as a ClickDetector, the bound action will take priority and the ClickDetector events will not fire.

With gamepad input, the right trigger button will fire the MouseClick event and center dot will trigger MouseHoverEnter/MouseHoverLeave.

LocalScripts can connect to ClickDetector events and they will fire on the client. Since LocalScripts only run if they are descendants of a /Player or Player’s Character, it’s not a good idea to put LocalScripts inside ClickDetectors. If you need a LocalScript to detect ClickDetector events, /StarterPlayerScripts may be a better place instead.

If multiple ClickDetectors would detect a user input, only the deepest ClickDetector will fire events. If two ClickDetectors are siblings, the first ClickDetector takes priority. Due to the nature of user input, you ought not depend on all MouseHoverEnter events to fire a matching MouseHoverLeave event.

Properties

Content

CursorIcon

Sets the mouse icon that will be displayed when the mouse is hovered over this ClickDetector.

float

MaxActivationDistance

Maximum distance between a character and the ClickDetector for the character to be able to click it.

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

Inherited from Instance: Show Hide

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
string

GetFullName ( )

Returns a string showing the `Instance`'s ancestry.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

RBXScriptSignal

MouseClick ( Instance playerWhoClicked )

Fires when a player left clicks on the ClickDetector

RBXScriptSignal

MouseHoverEnter ( Instance playerWhoHovered )

Fired when the ClickDetector's parent is hovered upon by a player.

RBXScriptSignal

MouseHoverLeave ( Instance playerWhoHovered )

Fired when a player’s mouse moves off of the ClickDetector's parent.

RBXScriptSignal

RightMouseClick ( Instance playerWhoClicked )

Fires when a player right clicks on the ClickDetector.

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.