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AlignOrientation

Show deprecated

AlignOrientation

Show deprecated

An AlignOrientation is a constraint that applies a torque to make its attachments align. Like other constraints, this has two Attachments. In this case the two attachments are constrained to be oriented in the same direction but not necessarily the same position.

By default, this constraint only applies torque on Constraint/Attachment0's parent, although it can be configured to apply torque on both attachments. Note that this torque can also be limited to a max amount via AlignOrientation/MaxTorque.

Note that any torque created by AlignOrientation will be applied about the center of mass of the parent of the attachments (or the center of mass of rigidly connected parts to the parents).

Take a look at the gif below for a demonstration of AlignmentOrientation on a BasePart!

AlignmentOrientation Demonstration

Properties

float

MaxAngularVelocity

The maximum angular velocity the constraint can use to reach its goal.

float

MaxTorque

The maximum torque the constraint can use to reach its goal.

bool

PrimaryAxisOnly

If set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with Attachment1. This means that any rotation about the Attachment0’s primary axis will not create a torque.

bool

ReactionTorqueEnabled

When true the constraint will apply torque on both Attachments to achieve the goal.

float

Responsiveness

Used to control how quickly the constraint will reach its goal. Higher values will cause the attachment to align quicker. Value can be between 5 and 200.

bool

RigidityEnabled

When set to true, the solver will react as quickly as possible to align the attachments. When false, the torque is dependent on AlignOrientation/MaxTorque, AlignOrientation/MaxAngularVelocity, and AlignOrientation/Responsiveness.

Inherited from Constraint: Show Hide

bool

Visible

Toggles the visibility of this Constraint.
bool

Enabled

Toggles whether or not this Constraint is enabled.
BrickColor

Color

The color of the constraint.
Attachment

Attachment1

The `Attachment` that is connected to `Constraint/Attachment0`
Attachment

Attachment0

The `Attachment` that is connected to `Constraint/Attachment1`

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]
The cost of saving the instance using data persistence.
Instance

Parent

Determines the hierarchical parent of the `Instance`.
bool

RobloxLocked

If true, the `Instance` and its descendants cannot be indexed or edited by a `Script` or `LocalScript` and will throw an error if it is attempted.
string

ClassName

[ReadOnly] [NotReplicated]
A read-only string representing the class this `Instance` belongs to.
string

Name

A non-unique identifier of the `Instance`.
bool

Archivable

Determines if an `Instance` can be cloned using `/Instance/Clone` or saved to file.

Functions

Inherited from Instance: Show Hide

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.
Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the `Instance` for whom `Instance/IsA` returns true for the given className.
Array

GetDescendants ( )

[CustomLuaState]
Returns an array containing all of the `Instance`'s descendants.
bool

IsAncestorOf ( Instance descendant )

Returns true if an `Instance` is an ancestor of the given descendant.
bool

IsDescendantOf ( Instance ancestor )

Returns true if an `Instance` is a descendant of the given ancestor.
Instance

FindFirstChildOfClass ( string className )

Returns the first child of the `Instance` whose `Instance/ClassName|ClassName` is equal to the given className.
Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the `Instance` found with the given name.
Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the `Instance` for whom `Instance/IsA` returns true for the given className.
Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the `Instance` whose `Instance/ClassName` is equal to the given className.
Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the `Instance` whose `Instance/Name` is equal to the given name.
bool

IsA ( string className )

Returns true if an `Instance`'s class matches or inherits from a given class
Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]
Returns the child of the `Instance` with the given name. If the child does not exist, it will yield the current thread until it does.
string

GetFullName ( )

Returns a string showing the `Instance`'s ancestry.
string

GetDebugId ( int scopeLength )

[NotBrowsable]
Returns a coded string of the `Instance`s DebugId used internally by Roblox.
Objects

GetChildren ( )

Returns an array containing all of the `Instance`'s children.
void

Destroy ( )

Sets the `Instance/Parent` property to nil, locks the `Instance/Parent` property, disconnects all connections and calls Destroy on all children.
Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where `Archivable = true`.
void

ClearAllChildren ( )

This function destroys all of an `Instance`'s children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the `Instance` is removed.
RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the `Instance/Parent` property of the object or one of its ancestors is changed.
RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this `Instance`.
RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this `Instance`.
RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the `Instance`.
RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.