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AdService

Show deprecated

AdService

Show deprecated

This AdService class was historically a service used to display mobile video ads as a form of game monetization. It has been decommissioned and is no longer operational.

iPad displaying an ad

It allowed game creators to utilize a the service and display video ads to mobile players on supported iOS and Android devices. Players were able to view up to 5 ads per hour across the site.

Best Practices

  • You couldn’t play an ad more than five times in an hour, in any mobile instance.
  • GuiObject|GUIs were extremely important in getting your ads out. They made sure players knew they were seeing an ad and that gameplay would begin once it was over. Particularly something that said, “and now a word from our sponsor,” or “gameplay sponsored by…”
  • You had to make sure players inside your game didn’t take damage or get knocked out while they were watching an ad (this could be as simple as giving them a forcefield while the ad plays).
  • It was important to always show ads when it didn’t interfere with gameplay (like between rounds, before the game starts, or after a player gets knocked out).

Benefits

Implementing video ad impressions in mobile gameplay sessions offers a variety of positive things for Roblox developers.

The more hits your ad got, the more ROBUX you earned (at a rate of one ROBUX per 20 impressions). So if you were trying to utilize the heavy traffic you received in your game, it was recommended to using the API to call the commercial before your game started. For those who already had a hit game, this this could have functioned as supplemental income.

Thinking of the bigger picture. You could tie the API call to, say, a button inside your game, which would only play the ad when pressed. Many Roblox players wanted to earn exclusive items for your game, but maybe couldn’t afford them. Perhaps you could tie one of those items into the ad — couldn’t afford the Green Balloon? Here was another option: watch a 30 second ad. The player got the item, you got the impression, and the cycle continued that way. Maybe your game was round-based. Why not play an ad between rounds? That was easily 20 impressions just while waiting for the next level to load. And more ad impressions meant more ROBUX in your pocket.

Properties

Inherited from Instance: Show Hide

int

DataCost

[ReadOnly] [NotReplicated]

The cost of saving the instance using data persistence.

Instance

Parent

Determines the hierarchical parent of the Instance.

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to.

string

Name

A non-unique identifier of the Instance.

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

Functions

Inherited from Instance: Show Hide

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

bool

IsA ( string className )

Returns true if an Instance's class matches or inherits from a given class

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Events

Inherited from Instance: Show Hide

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.